2 thoughts on “shabby chic jewelry wholesale How to do virtual currency”
Kristine
korean jewelry wholesale online Network virtual currency can be roughly divided into
The first category is the familiar game coins. In the era of stand -alone games, the protagonist accumulate currency by defeating the enemy and winning money in the gambling hall. It can only be used in their own game consoles. At that time, there was no "market" between players. Since the establishment of a portal, community, and game networking on the Internet, virtual currency has a "financial market", and players can trade game coins.
The second category is a dedicated currency issued by the portal or instant messaging tool service provider for the purchase of services on this website. The most widely used is Tencent's Q coins, which can be used to buy value -added services such as membership qualifications and QQ shows. [2]
It virtual currencies on the third type of Internet, such as Bitcoin (BTC), LTC currency (LTC), etc. Bitcoin is an electronic currency generated by open source P2P software. People translate Bitcoin as "Bitkin", which is a network virtual currency. It is mainly used for Internet financial investment, or it can also be used as new currency directly in life. [3]
The major active digital currency exchange rate in the world
~ $ $ 24.3 billion is SHA-256 LTC 2011 COBLEE is Litecoin/ORG ~ $ 3.6 billion is Scrypt IFC 2012 iFCCION is IFCCOIN/ORG ~ $ 20 million is SCRYPT Quick Coin QRK 2012 Qrkcion is CGBCION/ORG ~ 10 million US dollars is SCRPT Zetco ZetCony is ZET/ORG ~ $ 10 million is Scrypt Proof-OF-Work/POS N n computer communication technology. Application and the development of the Internet as emerging media are the technical foundation generated by online marketing. Internal was born in the 1960s. With the development of network protocols and related hardware software products, the Internet began to gradually transform from military use to commercial and civilian use. Since the 1990s, the Internet has gradually entered the daily life of society. In fact, the development speed of the Internet as an emerging media exceeds all other previous technologies. The radio only had 50 million listeners after 38 years of emergence. It took 13 years to TV, while the Internet only took 3 to 4 years. Therefore, the Internet is considered to be the greatest technological change on the world economy for more than a hundred years.
It virtual currency
The market formation
The Internet caused a new market. This market is a virtual market based on network space. The Internet provides consumers with a lot of exchanges and communication places. At the same time, it also provides enterprises with a business market. From the product as the core to service as the core, enterprises must be transformed into customers as the core. With the development of computer artificial intelligence technology and database technology, enterprises can facilitate collecting customer information, to understand the needs of customers in a timely manner, change corporate business strategies, and grasp economic arteries in real time.
Teng finance
With the rapid development of computer and network communication technology, the application of Internet technology has gradually penetrated into various areas of human activities. The unlimited business opportunities contained in them are The merchants have set their sights on e -commerce. E -commerce is infiltrating all aspects of socioeconomic life at a speed of imagination. Traditional finances are also closely watching this unstoppable global economic integration and network trend. Therefore, the value -added service is based on art and can be regarded as a product; the sword in the game is not a new financial service business philosophy -electronic finance emerges. From the perspective of historical development, we must understand that electronic finance must start with financial electronic and e -commerce. The so -called electronic finance refers to the use of information technology such as modern communication, computers and networks other than Internet technology to improve the efficiency of traditional financial services business, reduce operating costs, and realize the automation of financial business processing and financial enterprise management informationization informationization. Scientific and decided to provide customers with faster and more convenient services, and then enhance financial companies as a market competitive advantage. Electronic finance is a transcendence of financial electronization. Unlike financial electronicization, the main technical basis for electronic finance is an increasingly perfect Internet technology. Due to the characteristics of the global connectivity, openness, fastness, and low marginal costs of Internet technology, electronic finance has become stronger to adjust the financial service business based on the reorganization and innovation of Internet technology, making customers unlimited by business hours and business locations. Enjoy a variety of high -quality, low -cost services provided by financial companies. [4]
With the development of the Internet, the form of currency existence is more virtual, and there is an electronic currency that is from the form of e -signal.
2 Edit Edit "virtual" and its performance is not the first important. The first important thing is the internal value issue. In other words, the value of virtual currency represents the value and difference between the value of general currency representatives. In view of the depth of the problem background, at the starting point of research, it is necessary to stand higher. Currency problems are the problem of modernity, and virtual currency issues are the problem of postmodernity. They do not share the same basic paradigm between them. It is the difference between paradigm, not virtual phenomena, which leads to the difference between the two.
The virtual currency
has different value formation mechanisms
The value foundation of general currencies and virtual currencies, the former represents the utility, and the latter represents value. From the perspective of behavioral economics, currency, as a general equivalent, the "price" of its "equal", although the language is called value, it actually refers to validity. The virtual currency represents the "effect" of general equal to the "price", but the value itself. Virtual currency is not a general equivalent, but a manifestation of value relativity, or is a symbol; it can also be said that virtual currency is a personalized currency. In another statement, it can also be called information currency. Their commonality is symbols that expressed uncertainty and relative value. In this way, the traditional meaning of currency has been broken. The currency of the original meaning can only be a special case of a new broader currency. Currency can be used as a symbol of general equivalent or as a symbol of the relatively valuable collection.
The currency decision mechanism is different
The general currency is determined by the central bank, and virtual currency is determined by individuals. The sovereignty of general currency is in the center of the Republican body; the sovereignty of virtual currencies is distributed in individual nodes. From the perspective of information economics, general currencies are a special case of virtual currency. The special point of this special case is: First, the reference point is unchanged. Therefore, the value has been specially changed from a set to a general value. When the reference point is unchanged, the value is equivalent to the utility; second, the loss of the reference point is unchanged than the reference point. This means that the value of the reference point is a stable rational value and equilibrium value. In the rational economy, the reference point may remain unchanged, but it is still a scattered set. The difference is that each point of this scattered concentration (real
inter -transaction price) is unstable, only the equilibrium value is stable; It is stable, on the contrary, the rational equilibrium may be unstable. It is reflected in the currency decision mechanism, the central bank is a fixed reference point of the rational value, and the virtual currency market (such as the stock market and the game currency market) is determined by the forces outside the central bank. It is in this sense that in economics, someone refers to the stock market as the virtual currency market, and the economy formed by the stock market and derivative financial markets is the virtual economy. The essence of the virtual economy is an individual -centric information economy.
has different value exchange mechanisms
The value conversion of general currency is completed in the currency market; and the value conversion of virtual currencies is completed in the virtual currency market. The value exchange between the general currency and the virtual currency is completed through the overall exchange of the two markets, and there is an immature individual market exchange relationship under special conditions. Therefore, it can be said that general currency and virtual currency are in different markets. Fisher Formula (QP = MV) describes the value conversion relationship between the commodity market and the currency market; the expansion of the Fisher Cube (MV = BH) describes the value conversion relationship between the currency market and the virtual currency market. Some people worry that the game virtual currency may cause inflation. This is because he does not understand the market exchange mechanism of the virtual currency, and mixes the currency market with the virtual currency market. Just as the supply and demand of the commodity market can not directly lead to the imbalance of supply and demand in the currency market, and must be issued by increasing currency in the overall market to lead to inflation; the supply and demand imbalance in the virtual currency market cannot directly lead to inflation in the currency market. The key to the problem is whether there is a unified virtual currency market. The stock market is a unified market, and the game market is not the case. For example, the ratio of a certain game virtual currency to the renminbi may initially 800,000 ratio 1, and then it may change to 8 million. Maybe you can buy a virtual currency of a castle today, and it may be enough to buy a Tomahawk tomorrow. This phenomenon does happen; if virtual currency forms a unified market, it may indeed put pressure on the currency market. The problem is that there is no such unified market. , Not to mention the exchange between the level of the financial market and currency. And more importantly, whether it is basic currency or value -added currency, currency (M) and currency price level (V, that is, circulation speed) have not changed, so it is not considered that currency expansion or tightening will occur. Regarding the current depreciation of the gaming currency, it is better to interpret the service conditions of a game as a value -added service. Due to the general increase in the level of players or the increase in the number of players, the demand for virtual currency increased, the price of the service involved and the price level of the virtual currency decreased. Due to the changes in the supply and demand conditions of service, the price of service is reduced. This is a phenomenon that can be explained by a physical commodity market. [5]
3 The basic stage of the basic stage did not define and distinguish the gaming currency with stocks, derivative financial instruments, especially electronic currency. In fact, there is an internal clue that can penetrate these virtual currencies with different forms, which is the expression maturity of personalized value. We are logically summarized as follows:
It virtual currency
The bank electronic currency
Ber bank electronic currency was originally a "pseudo -virtual currency". It only has the form of virtual currency, such as digitalization and symbolization, but does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just a correspondence of banknotes; it may be issued by the central bank; it may be in the same market as the currency market. However, bank electronic currency has broken through the extension of the currency -that is, it can not be issued by the central bank, but issued by information service providers. This is the early days of information service providers. The second breakthrough is the liquidity of bank electronic currencies, far exceeding the general currency. Therefore, it implies a challenge to the price level of currency price. For example, in the overnight lending, if the same currency is revolved in the form of electronic currency, although everything has not happened from the traditional currency point of view, if from the perspective of virtual currency circulation speed, the currency price has actually changed the price of the currency price. Conditions.
Credit information currency
The stock is the most typical credit information currency. Its essence is virtual and a virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. The stock market and derivative financial instrument market constitute a large -scale and unified virtual currency market. They not only have physical business as the foundation, but also have broad information services such as trust business and insurance business as support. The so -called unified market is specifically referred to, which means that this market can be exchanged at the overall level of national income with the currency market. From a historical point of view, only when the currency forms a unified market, that is, the subject of the national economy is monetized, can the amount of currency and interest rate adjust the role of the national economy. The same is true for the virtual economy. This issue is not controversial. Although the scale of the virtual economy is now a few more than the real economy, after all, a large part of the real economy has not entered this unified market. If the game currency compares with the stock, it is still far worse in this area. Only after the two stages of entertainment industrialization and industrial entertainment can it be able to reach the level of a unified market.
The analysis of the stock market and derivative financial instrument market. It is the biggest difference from the general currency market, that is, its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency price level, the stock index cannot be directly determined by the central bank like interest rates, but is directly determined by the so -called people's "confidence". The fundamentals of the central bank and the physical capital market can only decide the stock market indirectly and cannot directly decide. So I think the stock market is an information market rather than a currency market.
The comparison with mature virtual currency markets, the main characteristics of the stock market are incomplete. The stock market integrates all the noise on the point of reference (that is, the individual is lost) into a uniform reference value, and synthesize it with the standard value (the validity value and general equilibrium on the fundamentals) to form a continuous fluctuations in the market around the utility value. Although it is different from the currency market that is centered on the central bank, it is no different from the currency market. From the perspective of the real virtual currency market, the unspeakable personalized fixed value is the characteristics of this market. In this sense, the concentrated stock market has not achieved this function, and the independence of the stock market as the so -called "casino" has not yet been played. The third
has a personalized credit voucher
The fundamental role of virtual currency is the "live" synthesis value of personality, not to run to a balanced point from the real world Determine a rational value in isolation. The significance of virtual currencies is to establish a value system centered on final consumers. After the virtual currency is fully implemented, only a single currency with general equivalent functions will tend to be background. Gaming currency is a test field of virtual currencies at a higher stage, and it is difficult to take it. The ideal virtual currency is the value symbol of the real world. In general equivalent exchanges, the corresponding objects of the specific use value and the specific use value -the demand and personalization needs of a person's unqualified and personalized needs are completely filtered out. The virtual currency will change all this. Through the virtual method, the person's non -homogeneous needs and personalized needs are anchored to the fundamental point to the fundamental point to synthesize value synthesis. Therefore, virtual currency must have two sides. On the one hand, it has the function of commodity exchange, and on the other hand, it has the function of material exchange. Through the former of the former to overcome the relativity and subjectivity of value, the personalized value confirmation is achieved through the latter. In order to achieve this goal, virtual currencies must achieve a huge transformation that is unknown. This is the transformation of the dialogue system to become interactive currencies. The bargain here is a bargaining for currency price levels. Recall that the transformation of the text that humans have been realized to the dialogue within decades is the direction of the virtual currency transformation. The value of gaming currency is actually uncertain. People exchanged to the game coin, the happiness that may be obtained from it is above the currency value or below, and it is uncertain when participating in the game. The game is a dialogue process. Of course, the various value -added functions of game coins have not been developed by personalized information services. If this value -added business is fully developed, the gaming coins are not universal because of different merchants providing services, which may become an advantage relative to stocks.
The fully personalized virtual currency may be a currency card for additional information, and its value is to be confirmed. With the specific setting function and the virtual currency, the information can have room for re -explanation like text, on the one hand, it has the potential for re -development of the karaoke type. Its information value has an open interface and can be added again. If they invest in the stock market -like secondary market exchange, they may float up and down with their personalized information on the value of basic tickets, and it will have more attractiveness like stocks. Game currency only has value circulation and does not have market platform functions, so it is just an imperfect virtual currency. The reason is because the lack of corresponding industrial foundation.
art box jewelry wholesale Pay content for time limit to check for freenIn fact, since the development of the cryptocurrency market, there have been more than hundreds of virtual currencies, which are issued and circulated on the Internet, and Bitcoin is just one of the majority of currency circles. Common virtual currencies include: Bitcoin (BTC), Ethereum (ETH), Ripple (XRP), Bitcoin Cash (BCH), TEDT (USDT), Bitcoin Cash (BSV), LTC , Grapefruit Coin (EOS), Binban (BNB), Tezos (XTZ).nVirtual currencies have their own websites, market software and trading software, and websites that can log in to virtual currencies can be traded.
korean jewelry wholesale online Network virtual currency can be roughly divided into
The first category is the familiar game coins. In the era of stand -alone games, the protagonist accumulate currency by defeating the enemy and winning money in the gambling hall. It can only be used in their own game consoles. At that time, there was no "market" between players. Since the establishment of a portal, community, and game networking on the Internet, virtual currency has a "financial market", and players can trade game coins.
The second category is a dedicated currency issued by the portal or instant messaging tool service provider for the purchase of services on this website. The most widely used is Tencent's Q coins, which can be used to buy value -added services such as membership qualifications and QQ shows. [2]
It virtual currencies on the third type of Internet, such as Bitcoin (BTC), LTC currency (LTC), etc. Bitcoin is an electronic currency generated by open source P2P software. People translate Bitcoin as "Bitkin", which is a network virtual currency. It is mainly used for Internet financial investment, or it can also be used as new currency directly in life. [3]
The major active digital currency exchange rate in the world
~ $ $ 24.3 billion is SHA-256
LTC 2011 COBLEE is Litecoin/ORG ~ $ 3.6 billion is Scrypt
IFC 2012 iFCCION is IFCCOIN/ORG ~ $ 20 million is SCRYPT
Quick Coin QRK 2012 Qrkcion is CGBCION/ORG ~ 10 million US dollars is SCRPT
Zetco ZetCony is ZET/ORG ~ $ 10 million is Scrypt Proof-OF-Work/POS N n computer communication technology. Application and the development of the Internet as emerging media are the technical foundation generated by online marketing. Internal was born in the 1960s. With the development of network protocols and related hardware software products, the Internet began to gradually transform from military use to commercial and civilian use. Since the 1990s, the Internet has gradually entered the daily life of society. In fact, the development speed of the Internet as an emerging media exceeds all other previous technologies. The radio only had 50 million listeners after 38 years of emergence. It took 13 years to TV, while the Internet only took 3 to 4 years. Therefore, the Internet is considered to be the greatest technological change on the world economy for more than a hundred years.
It virtual currency
The market formation
The Internet caused a new market. This market is a virtual market based on network space. The Internet provides consumers with a lot of exchanges and communication places. At the same time, it also provides enterprises with a business market. From the product as the core to service as the core, enterprises must be transformed into customers as the core. With the development of computer artificial intelligence technology and database technology, enterprises can facilitate collecting customer information, to understand the needs of customers in a timely manner, change corporate business strategies, and grasp economic arteries in real time.
Teng finance
With the rapid development of computer and network communication technology, the application of Internet technology has gradually penetrated into various areas of human activities. The unlimited business opportunities contained in them are The merchants have set their sights on e -commerce. E -commerce is infiltrating all aspects of socioeconomic life at a speed of imagination. Traditional finances are also closely watching this unstoppable global economic integration and network trend. Therefore, the value -added service is based on art and can be regarded as a product; the sword in the game is not a new financial service business philosophy -electronic finance emerges. From the perspective of historical development, we must understand that electronic finance must start with financial electronic and e -commerce. The so -called electronic finance refers to the use of information technology such as modern communication, computers and networks other than Internet technology to improve the efficiency of traditional financial services business, reduce operating costs, and realize the automation of financial business processing and financial enterprise management informationization informationization. Scientific and decided to provide customers with faster and more convenient services, and then enhance financial companies as a market competitive advantage. Electronic finance is a transcendence of financial electronization. Unlike financial electronicization, the main technical basis for electronic finance is an increasingly perfect Internet technology. Due to the characteristics of the global connectivity, openness, fastness, and low marginal costs of Internet technology, electronic finance has become stronger to adjust the financial service business based on the reorganization and innovation of Internet technology, making customers unlimited by business hours and business locations. Enjoy a variety of high -quality, low -cost services provided by financial companies. [4]
With the development of the Internet, the form of currency existence is more virtual, and there is an electronic currency that is from the form of e -signal.
2 Edit Edit
"virtual" and its performance is not the first important. The first important thing is the internal value issue. In other words, the value of virtual currency represents the value and difference between the value of general currency representatives. In view of the depth of the problem background, at the starting point of research, it is necessary to stand higher. Currency problems are the problem of modernity, and virtual currency issues are the problem of postmodernity. They do not share the same basic paradigm between them. It is the difference between paradigm, not virtual phenomena, which leads to the difference between the two.
The virtual currency
has different value formation mechanisms
The value foundation of general currencies and virtual currencies, the former represents the utility, and the latter represents value. From the perspective of behavioral economics, currency, as a general equivalent, the "price" of its "equal", although the language is called value, it actually refers to validity. The virtual currency represents the "effect" of general equal to the "price", but the value itself. Virtual currency is not a general equivalent, but a manifestation of value relativity, or is a symbol; it can also be said that virtual currency is a personalized currency. In another statement, it can also be called information currency. Their commonality is symbols that expressed uncertainty and relative value. In this way, the traditional meaning of currency has been broken. The currency of the original meaning can only be a special case of a new broader currency. Currency can be used as a symbol of general equivalent or as a symbol of the relatively valuable collection.
The currency decision mechanism is different
The general currency is determined by the central bank, and virtual currency is determined by individuals. The sovereignty of general currency is in the center of the Republican body; the sovereignty of virtual currencies is distributed in individual nodes. From the perspective of information economics, general currencies are a special case of virtual currency. The special point of this special case is: First, the reference point is unchanged. Therefore, the value has been specially changed from a set to a general value. When the reference point is unchanged, the value is equivalent to the utility; second, the loss of the reference point is unchanged than the reference point. This means that the value of the reference point is a stable rational value and equilibrium value. In the rational economy, the reference point may remain unchanged, but it is still a scattered set. The difference is that each point of this scattered concentration (real
inter -transaction price) is unstable, only the equilibrium value is stable; It is stable, on the contrary, the rational equilibrium may be unstable. It is reflected in the currency decision mechanism, the central bank is a fixed reference point of the rational value, and the virtual currency market (such as the stock market and the game currency market) is determined by the forces outside the central bank. It is in this sense that in economics, someone refers to the stock market as the virtual currency market, and the economy formed by the stock market and derivative financial markets is the virtual economy. The essence of the virtual economy is an individual -centric information economy.
has different value exchange mechanisms
The value conversion of general currency is completed in the currency market; and the value conversion of virtual currencies is completed in the virtual currency market. The value exchange between the general currency and the virtual currency is completed through the overall exchange of the two markets, and there is an immature individual market exchange relationship under special conditions. Therefore, it can be said that general currency and virtual currency are in different markets. Fisher Formula (QP = MV) describes the value conversion relationship between the commodity market and the currency market; the expansion of the Fisher Cube (MV = BH) describes the value conversion relationship between the currency market and the virtual currency market. Some people worry that the game virtual currency may cause inflation. This is because he does not understand the market exchange mechanism of the virtual currency, and mixes the currency market with the virtual currency market. Just as the supply and demand of the commodity market can not directly lead to the imbalance of supply and demand in the currency market, and must be issued by increasing currency in the overall market to lead to inflation; the supply and demand imbalance in the virtual currency market cannot directly lead to inflation in the currency market. The key to the problem is whether there is a unified virtual currency market. The stock market is a unified market, and the game market is not the case. For example, the ratio of a certain game virtual currency to the renminbi may initially 800,000 ratio 1, and then it may change to 8 million. Maybe you can buy a virtual currency of a castle today, and it may be enough to buy a Tomahawk tomorrow. This phenomenon does happen; if virtual currency forms a unified market, it may indeed put pressure on the currency market. The problem is that there is no such unified market. , Not to mention the exchange between the level of the financial market and currency. And more importantly, whether it is basic currency or value -added currency, currency (M) and currency price level (V, that is, circulation speed) have not changed, so it is not considered that currency expansion or tightening will occur. Regarding the current depreciation of the gaming currency, it is better to interpret the service conditions of a game as a value -added service. Due to the general increase in the level of players or the increase in the number of players, the demand for virtual currency increased, the price of the service involved and the price level of the virtual currency decreased. Due to the changes in the supply and demand conditions of service, the price of service is reduced. This is a phenomenon that can be explained by a physical commodity market. [5]
3 The basic stage of the basic stage
did not define and distinguish the gaming currency with stocks, derivative financial instruments, especially electronic currency. In fact, there is an internal clue that can penetrate these virtual currencies with different forms, which is the expression maturity of personalized value. We are logically summarized as follows:
It virtual currency
The bank electronic currency
Ber bank electronic currency was originally a "pseudo -virtual currency". It only has the form of virtual currency, such as digitalization and symbolization, but does not have the essence of virtual currency and has nothing to do with personalization. For example, it is just a correspondence of banknotes; it may be issued by the central bank; it may be in the same market as the currency market. However, bank electronic currency has broken through the extension of the currency -that is, it can not be issued by the central bank, but issued by information service providers. This is the early days of information service providers. The second breakthrough is the liquidity of bank electronic currencies, far exceeding the general currency. Therefore, it implies a challenge to the price level of currency price. For example, in the overnight lending, if the same currency is revolved in the form of electronic currency, although everything has not happened from the traditional currency point of view, if from the perspective of virtual currency circulation speed, the currency price has actually changed the price of the currency price. Conditions.
Credit information currency
The stock is the most typical credit information currency. Its essence is virtual and a virtual currency with personalized characteristics. It is the most realistic foundation of the current virtual economy. The stock market and derivative financial instrument market constitute a large -scale and unified virtual currency market. They not only have physical business as the foundation, but also have broad information services such as trust business and insurance business as support. The so -called unified market is specifically referred to, which means that this market can be exchanged at the overall level of national income with the currency market. From a historical point of view, only when the currency forms a unified market, that is, the subject of the national economy is monetized, can the amount of currency and interest rate adjust the role of the national economy. The same is true for the virtual economy. This issue is not controversial. Although the scale of the virtual economy is now a few more than the real economy, after all, a large part of the real economy has not entered this unified market. If the game currency compares with the stock, it is still far worse in this area. Only after the two stages of entertainment industrialization and industrial entertainment can it be able to reach the level of a unified market.
The analysis of the stock market and derivative financial instrument market. It is the biggest difference from the general currency market, that is, its circulation speed cannot be directly determined by the central bank. For example, as a virtual currency price level, the stock index cannot be directly determined by the central bank like interest rates, but is directly determined by the so -called people's "confidence". The fundamentals of the central bank and the physical capital market can only decide the stock market indirectly and cannot directly decide. So I think the stock market is an information market rather than a currency market.
The comparison with mature virtual currency markets, the main characteristics of the stock market are incomplete. The stock market integrates all the noise on the point of reference (that is, the individual is lost) into a uniform reference value, and synthesize it with the standard value (the validity value and general equilibrium on the fundamentals) to form a continuous fluctuations in the market around the utility value. Although it is different from the currency market that is centered on the central bank, it is no different from the currency market. From the perspective of the real virtual currency market, the unspeakable personalized fixed value is the characteristics of this market. In this sense, the concentrated stock market has not achieved this function, and the independence of the stock market as the so -called "casino" has not yet been played. The third
has a personalized credit voucher
The fundamental role of virtual currency is the "live" synthesis value of personality, not to run to a balanced point from the real world Determine a rational value in isolation. The significance of virtual currencies is to establish a value system centered on final consumers. After the virtual currency is fully implemented, only a single currency with general equivalent functions will tend to be background. Gaming currency is a test field of virtual currencies at a higher stage, and it is difficult to take it. The ideal virtual currency is the value symbol of the real world. In general equivalent exchanges, the corresponding objects of the specific use value and the specific use value -the demand and personalization needs of a person's unqualified and personalized needs are completely filtered out. The virtual currency will change all this. Through the virtual method, the person's non -homogeneous needs and personalized needs are anchored to the fundamental point to the fundamental point to synthesize value synthesis. Therefore, virtual currency must have two sides. On the one hand, it has the function of commodity exchange, and on the other hand, it has the function of material exchange. Through the former of the former to overcome the relativity and subjectivity of value, the personalized value confirmation is achieved through the latter. In order to achieve this goal, virtual currencies must achieve a huge transformation that is unknown. This is the transformation of the dialogue system to become interactive currencies. The bargain here is a bargaining for currency price levels. Recall that the transformation of the text that humans have been realized to the dialogue within decades is the direction of the virtual currency transformation. The value of gaming currency is actually uncertain. People exchanged to the game coin, the happiness that may be obtained from it is above the currency value or below, and it is uncertain when participating in the game. The game is a dialogue process. Of course, the various value -added functions of game coins have not been developed by personalized information services. If this value -added business is fully developed, the gaming coins are not universal because of different merchants providing services, which may become an advantage relative to stocks.
The fully personalized virtual currency may be a currency card for additional information, and its value is to be confirmed. With the specific setting function and the virtual currency, the information can have room for re -explanation like text, on the one hand, it has the potential for re -development of the karaoke type. Its information value has an open interface and can be added again. If they invest in the stock market -like secondary market exchange, they may float up and down with their personalized information on the value of basic tickets, and it will have more attractiveness like stocks. Game currency only has value circulation and does not have market platform functions, so it is just an imperfect virtual currency. The reason is because the lack of corresponding industrial foundation.
art box jewelry wholesale Pay content for time limit to check for freenIn fact, since the development of the cryptocurrency market, there have been more than hundreds of virtual currencies, which are issued and circulated on the Internet, and Bitcoin is just one of the majority of currency circles. Common virtual currencies include: Bitcoin (BTC), Ethereum (ETH), Ripple (XRP), Bitcoin Cash (BCH), TEDT (USDT), Bitcoin Cash (BSV), LTC , Grapefruit Coin (EOS), Binban (BNB), Tezos (XTZ).nVirtual currencies have their own websites, market software and trading software, and websites that can log in to virtual currencies can be traded.